Genre: turn-based strategy
Development period: April 2010 – June 2010 (8 weeks, half-time)
- (artists) Acke Hallgren, Christian Yngvesson, Mathilda Holmberg, Louise Anjou, Otto Klevnäs Klang.
- (programmers) Josef Sundberg, Markus Holmberg, Tommie Hansmar, Olga Grigoryeva.
What I’ve done in this project:
- isometric tiled map implementation for the levels;
- pathfinder (A* implementation);
- 2D-sprite animation system;
- AI (state machines);
- gameplay: some skills for both enemy and player-controlled units;
- event-management system integration.